Free your ideas

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Creativity is
everywhere

Technology enables us in a lot of ways but it often limits us in our expression. With WILL Wacom redefines the most natural way of expressing and lets people use technology in an intuiitive and instinctive way, with your own handwriting.

WILL, the
technology

The Wacom Ink Layer Language (WILL) is an universal inking engine and ink layer framework which connects hardware, software and applications. WILL is a technology that enables high quality digital pen and ink experience. The WILL SDK's, made available to partners and external developers, support all major platforms and operating systems.

For enterprise
& developers

With the introduction of WILL Wacom brings its long heritage and expertise of high quality pen and ink experience to our partners and independent developers. The SDK's are designed to make the implementation as easy as possible, Wacom is also able to fully support and help with the implementation of the technology in more complex environments.

Enhance your apps, software, OS or service with Wacom's advanced inking technology WILL.

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    Natural writing
    & sketching

    The WILL SDK's allow developers to enhance their products with a great natural inking experience. The SDK's come with writing & sketching tools and a framework that makes exchanging and collaboration with ink between different entities possible.

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    Exchanging
    Ink

    Wacom's inking technology allow users to exchange their creations between solutions that uses the WILL technology. Wacom's technology allows the ink to remain editble and can be used in different WILL compatible apps, software or services.

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    Collaboration
    with ink

    WILL could enable real time collaboration with ink. Write and draw on the same canvas without being in the same room or using the same device. Direct response on screen as real ink on paper and visually aesthetic natural stroke dynamics are rendered in real time.

Frequently Asked Questions

Yes, for example Wacom's Bamboo Paper applications for iOS, Android and Windows 8

Please send an email inquiry to willdevelopers@wacom.com

Please contact your Wacom WILL partner manager from whom you have received the evaluation WILL SDK

Yes, there are different technical support plans that Wacom offers for WILL.  Please send an email inquiry to willdevelopers@wacom.com for more information.

Yes, Wacom offers an attractive commercial licensing model for WILL.  Please send an email inquiry to willdevelopers@wacom.com for more information.

No, WILL's regular evaluation and commercial licenses do not include the option for redistribution of the SDK.  Please contact your Wacom WILL partner manager or send an email inquiry to willdevelopers@wacom.com if you have any questions or plans regarding redistribution of WILL SDK or products that contain WILL technology.

There are no specific prerequisites for apps to run WILL, as long as they are targeting any of the supported platforms.

WILL is supported on:

  • iOS 6 or higher with Objective C
  • Android 4 or higher with Java
  • Windows 8.1 with Windows Store XAML applications with .NET and C++
  • Web with HTML5/Javascript on any browser with full WebGL support

These platforms are not officially supported.  Please contact Wacom and share your intent.

Any development environment for the supported platforms is generally suitable.  However, the demo projects provided along with the SDK require the following IDEs:

  • Eclipse ADT for Android
  • XCode 5 for iOS
  • Visual Studio 2013 or higher and Windows 8.1 or higher

No, WILL is designed to work with any kind of pointer input devices.

Not necessarily, it works with touch or mouse too.

Wacom's browser plugin provided along with drivers or HTML5 Pointer Events when they become more widely supported by browsers.

Productivity demo project is utilising retained mode graphics, while the Creativity demo is utilising immediate mode graphics (directly rendering in bitmap).

Yes, WILL is designed to work in conjunction with other rendering engines, like font type renderers or general 2D graphics libraries.

Yes, images can be imported on the WILL canvas as OpenGL/DirectX/WebGL textures.

WILL SDK provides built-in support for the WILL stroke file format.  If you have questions about file compatibility for your existing application, please contact us under willdevelopers@wacom.com

It is more optimal for handwritten content compared to SVG.  It provides for uniform input independent graphical representation across devices unlike InkML.

Yes, inking tools are entirely parametrized and application developers can design their own tools.

SurfaceView or TextureView on Android, CAEAGLLayer on iOS, SwapChainPanel on Windows 8, HTMLCanvas on Web.

Yes, demo projects provide examples of that.

WILL Core modules are coded in C++ and they are compiled to ASM.JS (subset of Javascript) using Emscripten.

This happens when you open the Creativity and Productivity Demo simultaneously.  It is caused by the fact that both demos share the WILLComponents.xcodeproj as a sub-project.  The solution is to close both demo projects and then to have only one of them open at a time.  

For approximately 1 hour of handwriting with 'felt' tool (9353 strokes having 194090 total control points) the resulting file size is 1103 KB.

For approximately 1 hour of handwriting with 'felt' tool on iPad3 Model MD331FD/A, the performance stats are:

  • File size:  1103 KB
  • Strokes count:  9353
  • Total control points count:  194090
  • Total time for loading file and rendering:  3.595228 seconds
  • Loading and processing of stroke file format:  1.154047 seconds
  • Render time only:  2.441181 seconds

Contact Us

  • Enterprise & Developers

    If you're interested in using the WILL technology in your app, software or OS, please contact us by clicking the button below.

    Contact

  • Press Inquiries

    If you're from the press and you would like to get some more information on WILL, please contact us by clicking the button below.

    Contact

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