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3D & Game

Creating 3D art might seem challenging for beginners. Yet with the right tech at your fingertips and a willingness to learn, you can start making incredible, lifelike models and special effects for games and movies in no time.

Before getting to work, it pays to learn about the key 3D sculpting techniques and how they can be used to create different models. It’s also essential to learn about the classic mistakes made when making 3D models, from getting proportions wrong to using subdivisions too early in the process.

Understanding these will help you improve and get you ready for work whether it’s in game design and the games industry or animating 3D movies. With Wacom’s impressive range of pen displays, pen tablets and pen computers, you can easily optimize your workflow and develop your own style, allowing you to create a portfolio to show off to clients or post to social media for friends to like and share.

Learn more about 3D & Game Design

Improve your 3D workflow with these simple tips

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How to make 3D models for games

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Three common 3D modeling mistakes and how to avoid them

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    Wacom’s vision is to bring people and technology closer together through natural interface technologies. This has made it the world’s leading manufacturer of interactive pen tablets and displays as well as of digital styli and solutions for saving and processing digital signatures. The advanced technology of Wacom’s intuitive input devices has been used to create some of the most exciting digital art, films, special effects, fashion and designs around the world and provides business and home users with their leading interface technology to express their personality. Founded in 1983, Wacom is a global company based in Japan (Tokyo Stock Exchange 6727) with subsidiaries and affiliate offices around the world to support marketing and distribution in over 150 countries. 

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